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Narwhal
Large magical beast , NG
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Armor Class: 11
Hit Points: 42 (5d10+15)
Speed: swim 50 ft., swim: 50
Initiative: 2
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STR: 21 (5) DEX: 15 (2) CON: 17 (3)
INT: 6 (-2) WIS: 14 (2) CHA: 12 (1)
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Saves: STR: 7 DEX: 4 CON: 5
    INT: -2 WIS: 2 CHA: 1
Skills: 2 + ability mod for (Perception, Swim)
Languages: Celestial, Common (can't speak any)
CR: 4(520 xp)
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Space: 10 / Reach: 5
Melee attacks:
gore +7 (2d6+5) OR slam +7 (1d8+5)
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Special: ghost form, hold breath
Feats: Alertness, Swim-By Attack, Weapon Focus (gore)
Environment: cold and temperate oceans
Organization: solitary, pair, or pod (3-6 plus 6-12 noncombatant young)
Treasure: none
Source: Tome of Horrors 4

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